Large City: Qÿhtvehb Phrcha Haḡ

Qÿhtvehb Phrcha Haḡ

Qÿhtvehb Phrcha Haḡ
Example Undermountain architecture.
StateHobben
ProvenceHatupujuqe Provence
RegionAhê-vîke Forest
Founded1212
Community LeaderLord Pyrodalia
Area67 km2 (26 mi2)
Average Yearly Temp25°C (77°F)
Average Elevation7902 m (-17024 ft)
Average Yearly Precipitation93 cm/y (36 in/y)
Population15950
Population Density238 people per km2 (613 people per mi2)
Town AuraAbjuration
Naming
Native nameQÿhtvehb Phrcha Haḡ
Pronunciation/s̼ɪ̘ʤ/ /hagg/
Direct Translation[why] [appetite]
Translation[Not Yet Translated]

Qÿhtvehb Phrcha Haḡ (/s̼ɪ̘ʤ/ /hagg/ [why] [appetite]) is a subtropical Large City located in the Hatupujuqe Provence of the Hobben.

The name Qÿhtvehb Phrcha Haḡ is derived from the Sylvin language, as Qÿhtvehb Phrcha Haḡ was founded by Oriapidae, who was culturaly Undermountain.

Climate

Qÿhtvehb Phrcha Haḡ has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a pleasant 21°C (69°F). Qÿhtvehb Phrcha Haḡ receives an average of 93 cm/y (36 in/y) of precipitation, most of which comes in the form of rain during the spring. Qÿhtvehb Phrcha Haḡ covers an area of nearly 67 km2 (26 mi2), and an average elevation of 7902 m (-17024 ft) above sea level.

Overview

Qÿhtvehb Phrcha Haḡ was founded durring the early 13th century in summer of the year 1212, by Oriapidae. The establishment of Qÿhtvehb Phrcha Haḡ suffered from many setbacks, delays, and obsticles, most notably a group of Qÿhtvehb Phrcha Haḡ which required millitary assistance exterminate before the community could finish being built.

Qÿhtvehb Phrcha Haḡ was built using the conventions of Undermountain durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Qÿhtvehb Phrcha Haḡ is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Qÿhtvehb Phrcha Haḡ is buildings are located arround a single premissive paverstone mainstreet which forms a clockwise spiral to give the city a over all circular shape. The city rests behind a thin stone wall. The wall's design was likly directly copied from a castle's parmiter defences. It's simply that the arcatect made Qÿhtvehb Phrcha Haḡ's wall substancialy thinner than a castle's walls. While the towers and gatehouses are adiquite, the obvious cost savings measure of making the walls drasticaly thinner reduces their ability to resist siege weapons greatly. The city's impressive-looking wall could fail at a critical moment in battle, and would likely not even resist a few bandits with improvised siege equipment. Unfortuantly, these budget oriented are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

Something in your gut tells you that you may be unwelcome in Qÿhtvehb Phrcha Haḡ. The town seems like it’s not showing you the side of itself it would show to others. People mostly ignore your questions. Many folks ask you to leave their establishments, even before you’ve walked inside them.

Civic Infrastructure

Qÿhtvehb Phrcha Haḡ possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Qÿhtvehb Phrcha Haḡ has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Qÿhtvehb Phrcha Haḡ has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Qÿhtvehb Phrcha Haḡ. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Qÿhtvehb Phrcha Haḡ's parks.

Qÿhtvehb Phrcha Haḡ has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qÿhtvehb Phrcha Haḡ.

Qÿhtvehb Phrcha Haḡ has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Qÿhtvehb Phrcha Haḡ has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Qÿhtvehb Phrcha Haḡ has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Qÿhtvehb Phrcha Haḡ has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Qÿhtvehb Phrcha Haḡ has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qÿhtvehb Phrcha Haḡ has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qÿhtvehb Phrcha Haḡ has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qÿhtvehb Phrcha Haḡ's public wards, blessings, and other arcane systems.

Qÿhtvehb Phrcha Haḡ has an Administrative Academy which trains individuals in the administrative arts.

Qÿhtvehb Phrcha Haḡ possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Qÿhtvehb Phrcha Haḡ's grid is powered by hydrogalvanic generators.

Qÿhtvehb Phrcha Haḡ possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Qÿhtvehb Phrcha Haḡ has a first rate hospital which caters to anyone in need of long term medical care.

Qÿhtvehb Phrcha Haḡ has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Qÿhtvehb Phrcha Haḡ has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Qÿhtvehb Phrcha Haḡ's natural decorations nor waterways.

Qÿhtvehb Phrcha Haḡ has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Qÿhtvehb Phrcha Haḡ has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Qÿhtvehb Phrcha Haḡ has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Qÿhtvehb Phrcha Haḡ's mayor's house was built using a different architectural style from the rest of the town. The style used embraces individualism and experimentation. It emerged as a movement against traditional, classical styles and sought to make buildings dynamic and fun while breaking the rules. The style incorporated elements of previous architectural styles in exaggerated and whimsical ways. Traditional, conservative leanings were void in this era, with most scholars of architecture agreeing it was a time of “anything goes.”.

In Qÿhtvehb Phrcha Haḡ every night at precisely midnight every structure in town is engulfed by sailors fire until the end of the witching hour.

The Xtabay near Qÿhtvehb Phrcha Haḡ are known to be quite timid.

Qÿhtvehb Phrcha Haḡ's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves orgies to channel Invocation energies of tier 2 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 31
  • Farmers: 53
  • Farm Laborer: 83
  • Hunters: 53
  • Milk Maids: 37
  • Ranchers: 20
  • Ranch Hands: 40
  • Shepherds: 38
    • Farmland: 63800 m2
    • Cattle and Similar Creatures: 3987
    • Poultry: 47850
    • Swine: 3190
    • Sheep: 159
    • Goats: 31
    • Horses, Mounts, and Beasts of Burden: 1595

Craftsmen

  • Arms and Toolmakers: 31
  • Blacksmiths: 36
  • Bookbinders: 19
  • Buckle-makers: 21
  • Cabinetmakers: 37
  • Candlemakers: 55
  • Carpenters: 58
  • Clothmakers: 43
  • Coach and Harness Makers: 16
  • Coopers: 44
  • Copper, Brass, Tin, Zinc, and Lead Workers: 22
  • Copyists: 15
  • Cutlers: 13
  • Fabricworkers: 36
  • Farrier: 110
  • Furriers: 10
  • Glassworkers: 63
  • Gunsmiths: 32
  • Harness-Makers: 15
  • Hatters: 28
  • Hosiery Workers: 11
  • Jewelers: 17
  • Leatherwrights: 40
  • Locksmiths: 15
  • Matchstick makers: 26
  • Musical Instrument Makers: 23
  • Painters, Structures and Fixtures: 21
  • Paper Workers: 22
  • Plasterers: 21
  • Pursemakers: 26
  • Roofers: 16
  • Ropemakers: 16
  • Rugmakers: 15
  • Saddlers: 27
  • Scabbardmakers: 35
  • Scalemakers: 16
  • Scientific, Surgical, and Optical Instrument Makers: 10
  • Sculptors, Structures and Fixtures: 15
  • Shoemakers: 15
  • Soap and Tallow Workers: 58
  • Tailors: 102
  • Tanners: 20
  • Upholsterers: 22
  • Watchmakers: 21
  • Weavers: 45
  • Whitesmiths: 12

Merchants

  • Adventuring Goods Retellers: 10
  • Arcana Sellers: 11
  • Beer-Sellers: 21
  • Booksellers: 24
  • Butchers: 40
  • Chandlers: 41
  • Chicken Butchers: 43
  • Entrepreneurs: 17
  • Fine Clothiers: 38
  • Fishmongers: 38
  • Florists: 9
  • Potion Sellers: 26
  • Resellers: 72
  • Spice Merchants: 22
  • Wine-sellers: 32
  • Wheelwright: 24
  • Woodsellers: 15

Service workers

  • Bakers: 83
  • Barbers: 91
  • Coachmen: 23
  • Cooks: 61
  • Doctors: 31
  • Gamekeepers: 24
  • Grooms: 13
  • Hairdressers: 55
  • Healers: 39
  • Housekeepers: 41
  • Housemaids: 99
  • House Stewards: 46
  • Inns: 16
  • Laundry maids: 29
  • Maidservants: 48
  • Nursery Maids: 27
  • Pastrycooks: 61
  • Restaurateur: 75
  • Tavern Keepers: 75

Specialized Laborer

  • Ashworkers: 23
  • Bleachers: 14
  • Chemical Workers: 9
  • Coal Heavers: 32
  • In-Town Couriers: 35
  • Long Haul Couriers: 37
  • Dockyard Workers: 31
  • Gas Workers: 7
  • Hay Merchants: 13
  • Leech Collectors: 44
  • Millers: 35
  • Miners: 36
  • Oilmen and Polishers: 26
  • Postmen: 36
  • Pure Finder: 22
  • Skinners: 45
  • Sugar Refiners: 9
  • Tosher: 24
  • Warehousemen: 53
  • Watercarriers: 35
  • Watermen, Bargemen, etc.: 53

Skilled Laborers

  • Accountants: 20
  • Alchemist: 23
  • Clerk: 30
  • Dentists: 16
  • Educators: 40
  • Engineers: 22
  • Gardeners: 16
  • Mages: 11
  • Plumbers: 17
  • Pharmacist: 18
  • Professors: 6
  • Scientists: 12
  • Wizards: 7

Civil Servants

  • Adventurers: 15
  • Bankers: 22
  • Civil Clerks: 34
  • Civic Iudex: 18
  • Consultants: 10
  • Exorcist: 35
  • Fixers: 18
  • Kami Clerk: 31
  • Landlords: 30
  • Lawyers: 20
  • Legend Keepers: 27
  • Militia Officers: 113
  • Monks, Monastic: 48
  • Monks, Civic: 48
  • Historian, Oral: 33
  • Historian, Textual: 17
  • Policemen, Sheriffs, etc.: 33
  • Priests: 72
  • Rangers: 20
  • Rat Catchers: 23
  • Scholars: 25
  • Spiritualist: 31
  • Slayers: 8
  • Storytellers: 58
  • Military Officers: 55

Cottage Industries

  • Brewers: 46
  • Comfort Services: 56
  • Enchanters: 17
  • Herbalists: 17
  • Jaminators: 53
  • Needleworkers: 49
  • Potters: 26
  • Preserve Makers: 45
  • Quilters: 22
  • Seamsters: 99
  • Spinners: 45
  • Tinker: 17
  • Weaver: 44

Artists

  • Actors: 16
  • Architects: 6
  • Bards: 24
  • Costumers: 9
  • Dancers: 19
  • Drafters: 10
  • Engravers: 12
  • Fine Furniture Carpenters: 7
  • Glaziers: 16
  • Inlayers: 15
  • Musicians: 43
  • Painters, Art: 8
  • Playwrights: 17
  • Sculptors, Art: 14
  • Wood Carvers: 49
  • Writers: 55

Produce Industries

  • Butter Churners: 55
  • Canners: 40
  • Cheesmakers: 53
  • Ice Merchants: 7
  • Millers: 31
  • Picklers: 26
  • Smokers: 19
  • Stockmakers: 17
  • Tobacconists: 25
  • Tallowmakers: 37

5982 of Qÿhtvehb Phrcha Haḡ's population work within a Foundational Occupation.

8692 of Qÿhtvehb Phrcha Haḡ's population do not work in a formal occupation, but do contribute to the local economy. 1276 (8%) are noncontributers.

Points of Interest

POI

History

Qÿhtvehb Phrcha Haḡ used to be much richer, but something happened in the last 6 years to crush its source of prosperity. Different factions of the community might be trying to grasp at the remaining dregs of wealth, others might try to restart the failed industry, and some might look for a new livelihood. Any group or entity thought responsible for the collapse is likely to be treated very harshly, and some locals might find profit in shifting the blame to their enemies.

In time immemorial, reportedly some time during the early 2nd century the Kami blessed the town with good fortune for a year and a day. One of Qÿhtvehb Phrcha Haḡ's local festivals commemorates this miracle.

History